Competence-based
An adventure usually builds one specific competence, but it can also combine several or span subjects – for example for project-based learning. So it adapts to any curriculum and teaching philosophy.
Demo coming soon
Sokrates Quest is a gamified learning experience for children aged 8 to 13. Learners embark on exciting adventures, develop real competences and social skills, and connect online challenges with off-screen activities and real-world scenarios – alone or in teams.
Why Sokrates Quest
Game elements are a means, not the goal. And Sokrates Quest is built with teachers in mind as well – so they can focus on what matters most: a positive learning environment.
An adventure usually builds one specific competence, but it can also combine several or span subjects – for example for project-based learning. So it adapts to any curriculum and teaching philosophy.
Adventures are based on real-life use cases, so learners know what they are learning for. And the story gets them emotionally involved: what will happen to their friends – and their rivals?
Ready-made adventures with tips for lessons that can be adjusted to every class. Many challenges are evaluated automatically, and the current learning level of the whole class is clear at a glance.
Direct feedback and rewards keep motivation high. The observatory shows learners where they stand at any time – and their progress in the game reflects what they can really do in real life.
Developed with feedback from universities of teacher education, teachers, parents and pupils.
The journey
From the first page of the story to the mastered competence – every step has a purpose.
Every school topic is an adventure with its own story. Learners always see which subject and which competence they are working on.
Choices shape the story and make every journey individual: depending on their decisions, learners get different or additional quests and more or less information – adapted to their needs and interests.
Quests are the chapters of an adventure – from acquiring knowledge to applying and practising it and validating the competence. The map is not linear: learners pick the challenges that suit them and their way of learning best. Those who love a quest do more, others complete the required minimum.
Challenges come in many different types – on screen and in the real world. The vast majority are evaluated automatically, so learners get feedback right away. Only complex ones are validated by the teacher.
Every solved challenge earns XP – shown as stars – and gold, the in-game currency. Learners can use it to customise their avatar with new hairstyles, outfits, animations and pets – and even the themes and background images of the app.
Trailer
Competence-based learning
Sokrates Quest is built around competences, not just content. Every school topic is an adventure – a subject like maths consists of many of them, from adding numbers up to 20 to probability. Each adventure names the competences learners are working towards, and its quests lead them there step by step.
“You can encrypt data using secret codes you have developed yourself.”
Subject: Media and IT
Acquire knowledge
Understand the basics
Apply
Use it in practice
Practise
Consolidate and deepen
Validate
Prove the competence
The demo adventure
A talking letter invites the players to join the Magi Crypto – a secret society of magicians. To become members, they have to master the art of secret codes.
A complete adventure, fully playable in the demo
For whom
The world
Sokrates Quest is more than a collection of exercises. Learners move around a campus full of places to explore, friends to meet and a room of their own.
Adventures
Learn new competences in story-driven adventures
Observatory
Your progress as a starry sky
Dormitory
A room of your own
Bazaar
New outfits, hairstyles and pets
Meeting point
Meet friends, form teams and practise new languages
Arena
Competitions and live contests
Learning lounge
Get tutoring and learn together
Workshop
Design your own adventures and challenges
For teachers
Classroom
Manage classes and follow progress
The demo contains the first adventure. The observatory and first versions of the bazaar, classroom and workshop follow with early access – all other areas step by step.
Every learner creates their own avatar and makes it unique with new outfits and hairstyles. Small things that create a big sense of belonging.
The demo with the complete adventure “The Magi Crypto” is almost finished. Be among the first to try it with your class – get in touch and we will let you know as soon as it is available.
Notify meFAQ
No. Sokrates Quest uses game elements to motivate, but every adventure is built around a clear learning goal. Knowledge is acquired, applied, practised and finally validated – with the right balance between game and learning content, so that the game supports learning instead of distracting from it.
Sokrates Quest is initially designed for children aged 8 to 13. Early access focuses on grades 4 to 6 and will gradually be expanded to all grades. In terms of content, it can cover all subjects as well as cross-curricular and subject-independent competences.
Sokrates Quest is first and foremost a platform and can be adapted to any curriculum. As we are based in Switzerland, we start with the Lehrplan 21 and will create adventures for all its competences – not all at once, but step by step. Pilot schools have a say in which topics come first, and we work together with teachers and experts to build them.
Yes. Already in early access, teachers and other experts get access to the adventure editor and can create their own adventures and share them with others.
No. Adventures can also go beyond the curriculum – like extra-curricular classes – and inspire learners to discover, experiment and try out even more.
Very flexibly: together in class, as self-study units, as homework or for remote learning. Teachers follow the progress of their class. Most challenges are evaluated automatically, only complex ones are validated by the teacher.
No. Sokrates Quest is designed to be simple and intuitive. We also offer tutorials and training for teachers, and we are happy to help you get set up.
Sokrates Quest is being developed for computers and tablets.
The demo with the complete adventure “The Magi Crypto” is almost finished. Get in touch and we will let you know as soon as you can try it with your class.